HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins

Authors

DOI:

https://doi.org/10.4995/var.2020.12416

Keywords:

Historic Building Information Modelling (HBIM), 3D drawing, Grade of Generation (GOG), Granular HBIM objects, Archaeology, Virtual Reality (VR)

Abstract

Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capable of communicating the tangible and intangible values of remains of ancient ruins. In this particular field of development, 3D drawing and digital modelling are based on the application of new Scan-to-HBIM-to-VR specifications capable of transforming simple points (point clouds) into mathematical models and digital information. Thanks to the direct application of novel grades of generation (GOG) and accuracy (GOA) it has been possible to go beyond the creation of complex models for heritage BIM (HBIM) and explore the creation of informative 3D representation composed by sub-elements (granular HBIM objects) characterized by a further level of knowledge. The value of measurement, 3D drawing and digital modelling have been investigated from the scientific point of view and oriented to the generation of a holistic model able to relate both with architects, engineers, and surveyors but also with archaeologists, restorers and virtual tourists.

Highlights:

  • The concept of ‘granular HBIM objects’ is introduced to show the unexpressed potential of the scan-to-BIM process for different types of data analyses and uses.

  • Sustainable development of VR projects for archaeological sites is proposed, allowing users to discover the hidden historical values with new levels of interactivity and information.

  • HBIM and VR projects have been improved through the integration of laser scanning, digital photogrammetry (terrestrial and UAV) and advanced modelling techniques.

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Author Biography

Fabrizio Banfi, Politecnico di Milano

Department of Architecture, Built Environment and Construction Engineering

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Published

2020-07-08

How to Cite

Banfi, F. (2020). HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins. Virtual Archaeology Review, 11(23), 16–33. https://doi.org/10.4995/var.2020.12416

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