Pintura y escultura digital 3d con ZBrush aplicada a la Arqueología

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Accepted: 2016-02-09

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Published: 2011-04-15

DOI: https://doi.org/10.4995/var.2011.4673
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Keywords:

Drawing, Sculpture, ZBrush, Archaeology

Supporting agencies:

This research was not funded

Abstract:

The technology 3D is every day developing by leaps and bounds. Programs like 3D Studio Max, Lightwave, Maya, ZBrush ... allow to model in 3D with constant innovations in its palettes of tools and its render systems and resolution. Using a technology which generally is applied for computer graphics, games, advertising or films, archaeologists reconstruct the past to do it graphically closer, more understandable to all citizens.

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References:

SPENCER, S. (2008): ZBrush Character Creation: Advanced Digital Sculpting. Wiley Publishing Inc, Indianapolis.

SHELTON, T. y DRUS, J. (2009): ZBrush 3.5 Tutorials. Pixologic, Inc. [online] http://www.pixologic.com/zbrush/downloadcenter/ [consulta 03- 05-2010].

PIXOLOGIC TEAM (2009): Zbrush 3.5 What’s New Documentation. Pixologic, Inc. [online] http://www.pixologic.com/zbrush/downloadcenter/ [consulta 03-05-2010].

PIXOLOGIC TEAM² (2009): Decimation Master. Pixologic, Inc. [online] http://www.pixologic.com/zbrush/downloadcenter/zplugins/ [consulta 03-05-2010

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