Musealisation of architectural heritage for sustainable and inclusive tourism. The Yonghe Temple. Beijing
Submitted: 2024-11-22
|Accepted: 2024-12-16
|Published: 2024-12-16
Copyright (c) 2024 VITRUVIO - International Journal of Architectural Technology and Sustainability

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Downloads
Keywords:
architectural heritage, cultural tourism, sustainable tourism, musealisation, Yonghe Temple
Supporting agencies:
Abstract:
Architectural heritage is one of the best testaments to the history of civilizations, embodying multidisciplinary values that should be shared through diverse cultural offerings. To achieve this, it is crucial to select engaging themes and develop museological materials that enhance understanding and appreciation of such sites. Equally important is leveraging modern dissemination technologies to reach diverse audiences effectively. The Falun Hall of the Yonghe Temple in Beijing exemplifies this approach. By analyzing its architectural elements, materials, and decorations, specific content can be created to enrich visitors’ experiences while promoting appreciation, dissemination, and conservation. The growth of global cultural tourism underscores the importance of sustainable practices that add touristic value, educate visitors, and align with the Sustainable Development Goals (SDGs) without compromising heritage integrity. Virtual Reality (VR) offers transformative opportunities for heritage preservation. Digital models of historical
buildings ensure their preservation for future generations, facilitating global access and overcoming physical barriers. Additionally, branding and commercial products tied to such monuments can enhance their tourist appeal and support conservation efforts. This study emphasizes the potential of these strategies in fostering sustainable cultural tourism and preserving architectural heritage.
References:
Ahmed, N. (2023). Tourism impact on the cultural heritage of countries in the Middle East. Journal of Applied Geographical Studies, 3(1). https://doi.org/10.47941/jags.1623
Alvarado-Vanegas, B., Galí, N,. & Vidal-Casellas, D. (2024). Las nuevas tecnologías de los museos para la visita de sus usuarios: una revisión de la literatura del período pre-COVID-19. Investigaciones Turísticas, (27), 129-160. https://doi.org/10.14198/INTURI.23813
Arévalo, J.M., & Mendes, A.V. (2016). Bienes culturales, museos y turismo: Análisis del factor público en el Museo de Cáceres (España). Gestión Cultural, 3(1), 49-63. https://doi.org/10.4995/cs.2016.5168
Bendicho, V.L.L.M., (2014). Balance. La musealización del patrimonio arqueológico en España en el siglo XXI. Vínculos de Historia, 3, 397-401.
Chan, C.S., Tong, Z., & Qian, J., (2003). Virtual reality modeling of traditional Chinese architecture. Ninth International Conference on Virtual Systems and Multimedia, Montreal, Canada, pp.13-22.
Corrales, M., Rodríguez, F., Merchán, M.J., Merchán, P,. & Pérez, E., (2024). Comparative analysis between virtual visits and pedagogical outings to heritage sites: An application in the teaching of history. Heritage, 7(1), 366-379. https://doi.org/10.3390/heritage7010018
Dogan, E., & Hamdi Kan, M., (2020). Bringing heritage sites to life for visitors: Towards a conceptual framework for immersive experience. Advances in Hospitality and Tourism Research (AHTR) An International Journal of Akdeniz University Tourism Faculty, 8(1), 76-99. https://doi.org/10.30519/ahtr.630783
Gallego Dueñas, F.J., (2018). Acerca de la musealización de la ciudad. Algunos ejemplos. Imagonautas, 11, 36-56.
Gual Ortí, J., Máñez Pitarch, M.J., & Garfella Rubio, J.T,. (2018). Proceso de transformaciones de la documentación gráfica arquitectónica en modelos táctiles. Revista de Expresión Gráfica de la Edificación, 10, 27–33. https://doi.org/10.4995/ege.2018.12441
Hernández López, R., Favila Cisneros, H.J., López Ojeda, A., & Guzmán Hernández, C. (2023). La experiencia significativa: elementos para una metodología de interpretación dirigida a guías de museos. El Periplo Sustentable, 46, 7-26. https://doi.org/10.36677/elperiplo.v0i46.15893
Hou, Y., & Li, H., (2002). 中国古代建筑历史图说 (Diagrama de historia de la arquitectura antigua china, DHAAA). Editorial Industria China de la Construcción.
ICOM, (2022). International Council of Museums. Available at: https://icom.museum/en/resources/standards-guidelines/museumdefinition/ (Accessed 16 April 2024)
ICOMOS, (1999). International Cultural Tourism Charter. Available at: https://whc.unesco.org/en/tourismcharter
ICOMOS, (2008). Charter for the interpretation and presentation of cultural heritage sites. International Journal of Cultural Property, 15(4), 377-383. https://doi.org/10.1017/S0940739108080417
Kidd, J., (2018). Immerse heritage encounters. The Museum Review, 3(1).
Li, S., (2023). El Templo de Yonghe en Pekín: propuestas didácticas y de musealización (Doctoral thesis, Universitat Jaume I). Directed by A. Soler Estrela & J.A. Martínez Moya.
Li, S., Soler Estrela, A., & Martinez Moya, J.A., (2022). Interpretation and significance of architectural heritage: the case study of the Falun Hall, in the Yonghe Temple, Beijing. Representing Pasts – Visioning Futures. AMPS Proceedings Series 32, National University of Singapore, 1-3 Dec 2022.
López-González, C., & García-Valldecabres, J., (2023). The Integration of HBIM-SIG in the Development of a Virtual Itinerary in a Historical Centre. Sustainability 15(18). https://doi.org/10.3390/su151813931
Ma, L. & Li, L.X., 2004. Yonghe temple. Prensa de Huawen.
mODS, n.d. ¿Qué es mODS? Consigue que tu municipio sea sostenible. Available at: https://municipiods.com/que-es-mods/ (Accessed 16 April 2024).
Olbrich, J., & Fusté-Forné, F., (2023). Cuando el turismo se convierte en juego: La gamificación en el turismo cultural en Catalunya. PASOS Revista de Turismo y Patrimonio Cultural, 21(1), pp.9-21. https://doi.org/10.25145/j.pasos.2023.21.001
Rico Mansard, L.F., (2008). El museo en busca de los turistas. El Periplo Sustentable, 14, 27-44. https://doi.org/10.21854/eps.v0i14.941
Toselli, C., (2006). Algunas reflexiones sobre el turismo cultural. PASOS. Revista de Turismo y Patrimonio Cultural, 4(2), pp.175-182. https://doi.org/10.25145/j.pasos.2006.04.012
UNESCO, (1972). Recommendation concerning the protection of the world cultural and natural heritage. The United Nations Educational, Scientific and Cultural Organization (UNESCO). Available at: https://www.unesco.org/en/legal-affairs/recommendation-concerningprotection-national-level-cultural-and-natural-heritage (Accessed 16 April 2024).
Rueda Márquez de la Plata, A., Cruz Franco, P., & Sánchez, J.A., (2022). Architectural survey, diagnostic, and constructive analysis strategies for monumental preservation of cultural heritage and sustainable management of tourism. Buildings, 12, 21. https://doi.org/10.3390/buildings12081156
Val Fiel, M, & Soler-Estrela, A., (2021). Interactive virtual reality applications for the enhanced knowledge of Spanish Mediterranean fortress-castles. DISEGNARECON, 14(27). https://doi.org/10.20365/disegnarecon.27.2021.19
Val Fiel, M., & Soler-Estrela, A., (2023). Augmented reality for historic city centres: An interactive geometric analysis. DISEGNARECON, 16(30). https://doi.org/10.20365/disegnarecon.30.2023.23
Viñarás Abad, M., & Caerols Mateo, R., (2016). Redes sociales y patrimonio: El caso de cinco museos especializados. Opción, 32(8), 968-988.
Voigt, A., & Martens, B. (2006). Development of 3D tactile models for the partially sighted to facilitate spatial orientation. In Communicating Space(s): 24th eCAADe Conference Proceedings (pp. 366-370). University of Thessaly, Volos, Greece. https://doi.org/10.52842/conf.ecaade.2006.366
Wu, F.Y. & Liu, Y.L., (2013). Investigation of Yonghe temple ceiling paintings. Shanxi Architecture Magazine, 39, 212-213.




